Era+ Adjustments!

  • Please watch our Relic Weapon Showcase stream on Youtube for information on many adjustments made to the relic weapons obtained through Dynamis!
  • Adjustments have been applied to the "Waking the Beast" BCNM:
    • Difficulty of the fight has been increased
    • Drop rate of weapons has been increased
    • Yinyang Robe has been added as a possible drop
  • Ground Kings:
    • The HorizonXI Adventuring alliance has been able to somewhat quell the rampage of the three Ground Kings. These monsters will now only spawn in one small area in each of the relative zones that they spawn in.
    • The alliance has also successfully pushed all known Behemoths out of Qufim Island to better protect the crystal line conduit in Delkfutt's Tower.
    • Fearful of the Adventuring alliance's activities the three ground kings now refuse to spawn in the same zone twice in a row.

Horizon XI: Patch Notes - 6/4/2023

Combat

  • Magical portions of weaponskills will no longer miss and display 0 damage. (Tiberon)

Items

  • Octave club additional hits now properly proc at all levels. (Tracent)
  • Fixed missing "Accuracy +3" effect on Chaos Sollerets +1 (Hugin)

Missions, Quests, & Battlefields

  • Fixed a crash in the final battlefield for Waking the Beast that would occur when two players deal a killing blow to an avatar at the same time. (Abdiah)
  • Removal of mistakenly assigned drop list from Thunder Elementals in the Waking the Beast final battlefield. (Tiberon)

Monsters

  • Fixes an issue where King Vinegarroon would spawn outside its weather and reset its cooldown (Frank)
  • Placeholder monsters for many NMs in the starter beastmen strongholds (Giddeus, Yughott Grotto and Palborough Mines) now have 8 minute respawn timers. (Tracent)

System

  • Added Treasure Pool/Party/Alliance safety checks and fix a crash related to Treasure Pools (Wintersolstice)